Wednesday, October 01, 2008

Second Life



Creating secure places for meetings and creating the individuals for this interaction while retaining anonymity is part of the idea behind discussing strategy while not revealing who these individuals are in this exercise.

Some say, why not do this with legit names, and to some, see this as a cowardice for not standing up to what is being said. Well that's not the issue here and creating the purpose for advancement of "free thinking" is to allow one to speak freely and assign a character to the individual for the expression of that medium.

It is allowing a freedom to speak regardless of the restraints a public name can bring to one's public life. See, how I don't care how important your name is, and I see you as an individual first, who has an opinion, so I would want you to share that regardless of the public stature with which you operate in public life.

We want you to share even if it under the anonymity of this character you choose. So how do we go about creating the venue of this events to take place whether you might call it a Quebec summit or a summit in Banff it will be under the auspice of this technology that we meet.




Second Life (abbreviated as SL) is an Internet-based 3D virtual world launched June 23, 2003 and developed by Linden Research, Inc, which came to international attention via mainstream news media in late 2006 and early 2007. A free downloadable client program called the Second Life Viewer enables its users, called "Residents", to interact with each other through motional avatars, providing an advanced level of a social network service combined with general aspects of a metaverse. Residents can explore, meet other residents, socialize, participate in individual and group activities, and create and trade items (virtual property) and services with one another

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